![]() Ability to create patches instead of brushes when dragging the left mouse button on the grid window (menubar > grid > new-patch-dragging).Preview sky materials in the texture window.Radiant now tracks the total time spent per map & prefab and displays it within the menubar and discord rpc.Guizmo can now be toggled between World & Local mode (camera toolbar or menubar > selection).Materials can now be reloaded (individually) without restarting radiant ( texture window context-menu).Effect Browser with preview and drag & drop support.Mesh Painter (xmodels/prefabs) with per object settings, random size, angles, weight etc.effects in the effects browser will be culled based on radiant's camera position (only when BSP-view is active).active effects / physx objects might look like they “sink” into nearby geometry (based on camera distance).surface inspector) and inc/dec of 1 will no longer shift by a full texture width/height (made it seem like shifting was not working) display correct shifting values (as orig.texture scalar used for width/size no longer affects texture shifting.This leads to error messages upon selections until radiant is restarted. The hWnd pointer is boolean checked in multiple functions (like BeginDrag or OnSelect) to run PatchInspector related code. OG radiant does not clear the PatchInspector hWnd pointer upon closing the window. unbound default hotkey for the patch inspector (Shift + S).classnames drawn on the grid used a color that was changing when using the windows color dialog (K) -> switched to a different saved color.limited amount of toast messages for very frequent error's. ![]()
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